Part 1
Most of the 3D and compositing packages
offer some sort of a particle systems toolset. They usually come with
a nice set of examples and demos showing all the stunning things you
can do within the product. However, the way to really judge its
capabilities is often not by the things the software can do, but
rather by the things it can not. And since the practice shows it
might be not so easy to think of all the things one might be missing
in a real production at a time, I have put together this checklist.
Flexible enough software allows for
quite complex effects
like this spiral galaxy, created with particles
alone.
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