Parametric Art Systems from Denis Kozlov on Vimeo.
The video spans about a decade of work and much more of research. Below I’ve gathered some links providing additional details, examples and explanations.
More videos:
vimeo.com/211742962 - Procedural Aircraft Design Toolkit
vimeo.com/703402772 - Procedural Creature Generator
The key article covering my vision, process and approach. I’ve
notably advanced in each since the time of writing, but still find it
largely relevant:
the-working-man.org/2018/04/procedural-bestiary-and-next-generation.html
A general overview of the technology involved (at the time of writing
my primary 3D tool being Houdini). No prior knowledge required:
the-working-man.org/2017/04/procedural-content-creation-faq-project.html
The initial 2015 essay noticed by ACM SIGGRAPH:
the-working-man.org/2015/04/on-wings-tails-and-procedural-modeling.html
While the above links mostly focus on 3D part of the work, below is my secret weapon often and easily overlooked: batch image processing (typically with compositing tools like Nuke or Fusion)
The basic principles:
the-working-man.org/2014/11/pixel-is-not-color-square.html
And examples of more advanced techniques:
the-working-man.org/2015/08/render-elements-normals.html
the-working-man.org/2015/11/render-elements-uvs.html
Hope you enjoy!
Procedural Aircraft Design Demo from Denis Kozlov on Vimeo.
Procedural Creature Design Demo from Denis Kozlov on Vimeo.
Creature Integration/Advanced AOVs Demo from Denis Kozlov on Vimeo.
Incredible work, Denis! Your decade-long journey into procedural art is both inspiring and deeply insightful. The integration of Houdini with batch image processing is particularly fascinating. Could you share how your workflow has evolved recently, especially with advancements in AI or real-time engines?
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